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Rotorz Tile System for Unity
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Procedural Tiles

Procedural tiles are presented using meshes that are procedurally generated on a per chunk basis. These can be painted and erased incredibly quickly and generally incur fewer draw calls than non-procedurally painted tiles.

Illustration of tiles painted using procedural brush with single atlas texture.
FigureĀ 6-7. Tiles painted using procedural brush rendered using single draw call

Whilst game objects are not created for each tile, it is possible to attach game objects by specifying an attachment prefab, see Attach Prefab. Colliders can also be added very easily, see Add Collider.