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Rotorz Tile System for Unity
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Non-Procedural Tiles

Non-procedural tiles are individual game objects that each render a pre-generated two triangle plane mesh. Non-procedural tiles can be individually moved, rotated and scaled using their transform components.

Illustration of tiles painted using non-procedural brush.
FigureĀ 6-8. Tiles painted using non-procedural brush are individual game objects

It is important to note that non-procedural tiles can be combined by material on a per chunk basis when building a tile system; see Optimization.