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Rotorz Tile System for Unity
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Getting Started

Rotorz Tile System is an editor extension for Unity allowing you to paint maps using 2D and 3D tiles which can be great for both prototyping ideas as well as for creating fully featured games. Tiles are painted onto tile systems using brush assets which help to define the style and behavior of painted tiles.

This guide includes some information regarding runtime and editor scripting though is primarily aimed towards usage of the Rotorz Tile System editor extension itself. Further details regarding the runtime and editor APIs can be found in the API Reference.

Important
Important
Keep regular backups of your files regardless of which extensions you are using. Always be sure to review release notes and backup all relevant files before installing or updating any assets including Rotorz Tile System.