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Rotorz Tile System for Unity
API Reference
Available on the Unity Asset Store
TOC

ReduceColliderUtility Class

Utility class provides functionality for optimizing 2D and 3D box colliders within tiles for the specified tile system. Behaviour can be customized on a per tile system basis by altering TileSystem.ReduceColliders.
public sealed class ReduceColliderUtility
public sealed class ReduceColliderUtility

Methods

Optimize(TileSystem)
Attempt to reduce number of colliders inside input tile system.

Inheritance Hierarchy

System.Object
  Rotorz.Tile.ReduceColliderUtility

See Also

Reference