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Rotorz Tile System for Unity
API Reference
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BuildCombineMethod Enumeration

Method of combining to perform upon build.
public enum BuildCombineMethod
public enum BuildCombineMethod

Members

None
Do not combine meshes.
ByChunk
Combine meshes on a per chunk basis.
ByTileSystem
Combine meshes on a per tile system basis.
CustomChunkInTiles
Combine meshes on custom chunk size. This essentially allows you to work with a different chunk size when tile meshes are combined.

Remarks

Pre-generated procedural meshes are not merged with tiles that were painted using a static brush.

Warning, errors may occur if merged regions contain an excessive number of vertices. At present there is a hard limit of 64k vertices per Mesh.

See Also

Reference