Rotorz Tile System for Unity 3D

Features

Slide 1

Intuitive user interface

- Organise the palette windows to suite your workflow
- Design brushes and tilesets using the designer window

Slide 6

Create autotile brushes

2D autotile brushes can be created from basic or extended autotile artwork.

* Does not support animated autotiles.

Slide 5

Define custom orientations

Create brushes that automatically orientate painted tiles

* Dungeon Builder Starter Kit by BITGEM available separately from asset store!

Slide 7

Brush Groups

Use brush groups for greater control over the way in which tiles painted with oriented brushes `connect`

Slide 4

Create alias brushes

Easily customize properties and materials of existing brushes

Slide 9

Create brushes from 2D tilesets

2D tile brushes can be created by first creating a tileset and then creating the required brushes using the designer.

Slide 9

Create oriented brush from 2D tiles

2D tile brushes can be nested within oriented brushes to design tiles that automatically orientate with lots of control!

Slide 6

Optimize tile systems

Strip unwanted features, combine tile meshes and optionally smooth between tiles

Slide 8

Runtime API

Could be used to create an in-game level designer!

Key Features

  • Paint tiles using both 2D and 3D brushes using a powerful yet intuitive user interface IMPROVED!
  • Define procedural or non-procedural 2D tileset brushes from atlas NEW!
  • Design 2D autotile brushes using basic or extended artwork NEW!
  • Create aliases of existing brushes to override properties and remap materials
  • Lots of control over the way in which tiles connect with one another
  • Combine static tiles with automatic vertex snapping and smoothing (entire scene or as individual prefabs) IMPROVED!
  • Paint tiles at runtime using API (ideal for an in-game level designer!)
  • Work with large grids (see known limitations)

Bonus Features!

  • Pink platform autotile (Basic autotile artwork) NEW!
  • Smooth platform brushes (with blender file and 2 textures)
  • Demo scene
  • Demo in-game level designer
  • "Hat Guy" character (with blender file)
Hat Guy!

Creating 2D tile brushes from texture atlas