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	<title>Rotorz Limited</title>
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	<link>http://rotorz.com</link>
	<description>Games, Websites, and Software Development</description>
	<lastBuildDate>Thu, 10 May 2012 16:46:02 +0000</lastBuildDate>
	<language>en</language>
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		<title>Tile System Extension for Unity</title>
		<link>http://rotorz.com/2012/05/tile-system-extension-for-unity/</link>
		<comments>http://rotorz.com/2012/05/tile-system-extension-for-unity/#comments</comments>
		<pubDate>Thu, 10 May 2012 00:55:30 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[asset store]]></category>
		<category><![CDATA[extension]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[tile system]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://rotorz.com/?p=105</guid>
		<description><![CDATA[Designing levels for three-dimensional games may seem complicated, especially for those who are just starting out with game development. The level of complexity will vary depending upon the type of game being created along with its graphical requirements. Using a tile based solution can ease the process of designing levels, and is also ideal for [...]]]></description>
			<content:encoded><![CDATA[<p>Designing levels for three-dimensional games may seem complicated, especially for those who are just starting out with game development. The level of complexity will vary depending upon the type of game being created along with its graphical requirements.</p>
<p>Using a tile based solution can ease the process of designing levels, and is also ideal for prototyping ideas. Once a selection of brushes have been prepared, levels can be designed simply by painting.</p>
<p>Here are some features of our extension:</p>
<ul>
<li>Work with large grids (limited by capability of hardware and software)</li>
<li>Intuitive user interface</li>
<li>Customize the way tiles are offset, rotated and scaled</li>
<li>Move, rotate and scale tiles (or an entire tile system)</li>
<li>Define custom orientations and control the way in which tiles orientate</li>
<li>Create new brushes by overriding properties and materials of existing brushes</li>
<li>Combine marked tiles into a single mesh with automatic vertex snapping (within given threshold). Normals at tile joins can also be recalculated for smoother results.</li>
</ul>
<p>Our extension can be used alongside other extensions so that you can take advantage of their various offerings.</p>
<p><a title="Rotorz Tile System for Unity 3D" href="http://rotorz.com/tile-system/">Click here to find out more!</a></p>
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		<title>Munchy Bunny! for iPhone and iPad</title>
		<link>http://rotorz.com/2012/04/hello-world/</link>
		<comments>http://rotorz.com/2012/04/hello-world/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 19:10:01 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bunny]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[munchy]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://rotorz.com/?p=1</guid>
		<description><![CDATA[We are proud to announce the release of our first game title Munchy Bunny! which was released just in time for the Easter holiday. In Munchy Bunny! the player guides a blue bunny through 4 levels whilst collecting eggs along the way. Each level contains a hidden golden egg which can be found to unlock an achievement, and there [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to announce the release of our first game title <em>Munchy Bunny!</em> which was released just in time for the Easter holiday.</p>
<p>In <em>Munchy Bunny!</em> the player guides a blue bunny through 4 levels whilst collecting eggs along the way. Each level contains a hidden golden egg which can be found to unlock an achievement, and there are other achievements to complete along the way!</p>
<p>We are very interested to hear from our customers and all reviews and feedback are highly valued! We plan to release additional levels if we receive enough positive feedback! So get voting!</p>
<p><a title="Munchy Bunny!" href="http://itunes.apple.com/us/app/munchy-bunny!/id516575993?ls=1&amp;mt=8" target="_blank">View game in the Apple App Store&#8230;</a></p>
<p><em>Munchy Bunny!</em> is powered by the <a title="Unity - Game Engine" href="http://unity3d.com/" target="_blank">Unity 3D</a> game engine which harnesses the power of the <a title="UNITY: Physics - Unity 3 Engine Features" href="http://unity3d.com/unity/engine/physics.html" target="_blank">NVIDIA PhysX</a> physics engine.</p>
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