New user interface packed with yummy new features!

A massive update of Rotorz Tile System is now available from the Unity asset store.

After much consideration it was decided that this version should be unpacked alongside any previous version. An upgrade wizard has been included to help users upgrade their existing brushes and tile systems. Please refer to the included migration guide for further information (or download here).

It is exciting to see how much this extension has grown since it was first released nine months ago. We would like to take the opportunity to thank all of our customers for all their feedback and feature suggestions!

What’s New?

  • Greatly improved user interface packed with new features
  • 2D tiles can now be presented using a procedurally generated mesh
  • Multiple edge correction options now available for tilesets!
  • New tool parameters and introducing the Line Tool
  • Various new keyboard shortcuts to help improve your workflow
  • Easily filter and search brushes
  • Looks even nicer with the Unity Pro skin!
  • Many, many tweaks, refinements and improvements
  • Improved user documentation and now an online version!

Refer to the release notes to find out more!

Tileset brushes replace former atlas brushes

Previously atlas brushes were created from an input tileset which could then be used to paint 2D tiles using individual game objects. Atlas brushes have been superseded with Tileset Brushes which are now maintained within Tilesets.

The 2D tiles that are painted using tileset brushes can now be presented in the same way as previously by using individual game objects (aka non-procedural) or using the new procedural option (additional game objects can be attached when needed). Procedural tiles are rendered extremely quickly which makes painting them smoother than previously.

Tileset tiles presented using procedural mesh

Autotile tilesets and brushes!

Autotile brushes provide an easy way to paint 2D tiles that automatically orientate against one another. Whilst autotile brushes are only able to present 2D tiles, it is possible to define coalescing rules in the same way as with oriented brushes. In fact, tiles that are painted using autotile brushes can orientate against those that are painted using oriented brushes!

Such brushes can be created from Autotile Tilesets which are automatically generated from the input autotile artwork. The following image demonstrates how the artwork of an autotile is used to automatically generate an atlas of tiles:

Tileset atlas generated from input autotile artwork

Please note that it is still possible to compose oriented brushes from a series of tileset brushes (even from autotile tilesets). Oriented brushes are able to address more orientations than autotile brushes, though autotiles are convenient and a lot of fun!

New palette windows

With popular request the scene palette was added making it easier to organize the tile systems in your scene. Entire tile systems can be conveniently hidden to reveal things that are otherwise obscured.

Tool, scene and brush palette windows

Introducing the tileset designer!

Tilesets can now be managed using the tileset designer interface found within the brush designer window. The process of creating and managing tileset brushes is now considerably easier.

Modify tab of tileset designer

Revamped tile system optimization feature

Tile system optimization has been entirely re-implemented and is now significantly faster than with previous versions. The quality of smoothing normals between tiles has also been improved.